By moving the character over the border of the map of the entered location you return to the world map. When the character enters one of the numerous places that are allocated over the different time zones, another two-dimensional map of the new surrounding is shown. Fights against enemies take place directly on the map there is no separate fighting screen. The game landscape consists of graphically simple and – with exception of the ocean's waves – unanimated symbols for the different types of terrain and enemies. The second part of the series is also designed in the 2D perspective that is typical for the early Ultima parts. At the left on the coast a frigate lies at anchor. At the top you can see the entrance to a dungeon. Here the player examines the island Greenland. In the later course of the game you will also get hints to your task and you will learn where you can supplement your travel cash without any dangers and heal your wounds. Do not leave out a conversation, you will always get to know something that you can use later. In conversations with the population you learn about important details about the life habits and customs of the country. You will also find towns in which you can buy different armour, weapons and food. If you are successful in fights, you will not only get gold and other items but also experience points. In the huge world you cannot only visit Earth in different epochs but also travel to far away planets of the Solar System.ĭuring this you use up food and lose hit points if you meet enemies. You travel by foot or horse over the landscape, sail with a frigate over the sea and you can even fly with planes and space shuttles. Ultima II has a sophisticated role play system and the surrounding in which you need to get your experience is a huge and complex world. And now you take over this hero, the knight in shining armour and try to fulfill this deed. At certain places on the Earth it is now possible to travel through time by these racks (time gates).Ī group of researchers has put up the thesis, that everything can be turned around again if someone destroyed Minax in the past. But there is still one hope for rescue: By Mondain's death such strong concussions were caused in the space-time continuum that cracks appeared. There she grabbed the power and thus changed the course of the game to evil, up to a nuclear holocaust in the far future. So she moved far back to the Land of the Legends, which is the point of origin for the further development of the Earth. Same as her master, she also has the ability to travel through time. But wild rumours are abound about a female wizard apprentice that is supposed to have been instructed in the black powers by the evil magician.Īnd then these rumors are actually confirmed after years of uncertainty: Minax – so the name of this horrible witch – has become a strong magician, even mightier than her mentor Mondain. To the right of the character one of the numerous time gates has just opened.Īfter a courageous adventurer defeated the arch-villain Mondain in Ultima I there is peace for a long time.
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